WPF界面设计技巧(2)—自定义漂亮的按钮样式

简介:

 

上次做了个很酷的不规则窗体,这次我们来弄点好看的按钮出来,此次将采用纯代码来设计按钮样式,不需要 Microsoft Expression Design 辅助了。

 

首先打开 Microsoft Visual Studio 2008 ,新建一个WPF项目,在上面随便放几个按钮:

 

 

然后给各个按钮设置不同的背景颜色:

 

 

设置好之后就是这样啦:

 

 

然后我们就开始在 App.xaml 文件中定义按钮样式了:

 

 

定义的样式代码如下:

 

Code

 

看了先不要头大,我们先看看最终效果,然后回过头来再解释代码:

 

 

这是常规样式

 

 

这个是鼠标移到上面时的样式

 

 

 

这个是鼠标点击时的样式

 

 

还有就是按钮失效时的样式

 

 

效果还算不错吧,下面来讲解代码喽,头晕的同学可以现在就收拾东西回家了哈。

 

 

我们先来看这个命名为“back”的 Border 元素,它用它的 Background 属性充当了整个按钮的背景色。

 

 

< Border.Background >
                                
< LinearGradientBrush  StartPoint ="0,0"  EndPoint ="0,1.5" >
                                    
< GradientBrush.GradientStops >
                                        
< GradientStopCollection >
                                            
< GradientStop  Color =" {Binding RelativeSource={RelativeSource TemplatedParent}, Path=(Button.Background).(SolidColorBrush.Color)} "  Offset ="0" />
                                            
< GradientStop  Color =" {Binding RelativeSource={RelativeSource TemplatedParent}, Path=(Button.Background).(SolidColorBrush.Color)} "  Offset ="0.4" />
                                            
< GradientStop  Color ="#FFF"  Offset ="1" />
                                        
</ GradientStopCollection >
                                    
</ GradientBrush.GradientStops >
                                
</ LinearGradientBrush >
                            
</ Border.Background >

 

其背景所用的是一个渐变笔刷,起始值和中间值都是引用的按钮本身的背景色,就是我们之前设置过的颜色啦,终止值是白色,这样通过位置调整,我们可以在按钮最下部产生一些向白色的过度色彩效果。

 

 

< Border.BitmapEffect >
                                
< OuterGlowBitmapEffect  Opacity ="0.7"  GlowSize ="0"  GlowColor =" {Binding RelativeSource={RelativeSource TemplatedParent}, Path=(Button.Background).(SolidColorBrush.Color)} "   />
                            
</ Border.BitmapEffect >

 

它的 BitmapEffect 属性我们设置了一个大小为 0 的外发光效果,平常是看不见这效果的,在这里预先设置好,是为了在鼠标移入、按下时实现动画使用。

 

 

再来看看这个命名为“fore”的 Border 元素,它实现的是按钮的边框和高亮反光效果,我为它设置了一个半透明的黑色1像素边框,使得这个边框的色彩可以和背景色混合起来。

 

 

                                 < Border.Background >
                                    
< LinearGradientBrush  StartPoint ="0,0"  EndPoint ="0,1" >
                                        
< GradientBrush.GradientStops >
                                            
< GradientStopCollection >
                                                
< GradientStop  Color ="#6FFF"  Offset ="0.5" />
                                                
< GradientStop  Color ="#1111"  Offset ="0.51" />
                                            
</ GradientStopCollection >
                                        
</ GradientBrush.GradientStops >
                                    
</ LinearGradientBrush >
                                
</ Border.Background >

 

它的背景同样采用的渐变笔刷,起始值和终止值的位置几乎贴在一起,从而形成比较鲜明的反光度对比。

 

 

ContentPresenter 元素用于呈现按钮原本的内容,对于按钮来说就是按钮上的文字了,当然也可能会存在图片或其它东西。

 

 

                                     < ContentPresenter.BitmapEffect >
                                        
< DropShadowBitmapEffect  Color ="#000"  Direction ="-90"  ShadowDepth ="2"  Softness ="0.1"  Opacity ="0.3"   />
                                    
</ ContentPresenter.BitmapEffect >

 

我为之加了一个不太明显的阴影滤镜以增强显示效果。

 

 

剩下的就是些可爱又该死的 Trigger ,我们通过这些触发器来改变按钮在不同状态时的外观。

 

 

                             <!-- 鼠标移入移出 -->
                            
< Trigger  Property ="IsMouseOver"  Value ="True" >
                                
< Trigger.EnterActions >
                                    
< BeginStoryboard >
                                        
< Storyboard >
                                            
< DoubleAnimation  To ="6"  Duration ="0:0:0.2"  Storyboard.TargetName ="back"  Storyboard.TargetProperty ="(Border.BitmapEffect).(OuterGlowBitmapEffect.GlowSize)"   />
                                            
< ColorAnimation  To ="#AFFF"  BeginTime ="0:0:0.2"  Duration ="0:0:0.2"  Storyboard.TargetName ="fore"  Storyboard.TargetProperty ="(Border.Background).(LinearGradientBrush.GradientStops)[0].(GradientStop.Color)"   />
                                            
< ColorAnimation  To ="#3FFF"  BeginTime ="0:0:0.2"  Duration ="0:0:0.2"  Storyboard.TargetName ="fore"  Storyboard.TargetProperty ="(Border.Background).(LinearGradientBrush.GradientStops)[1].(GradientStop.Color)"   />
                                        
</ Storyboard >
                                    
</ BeginStoryboard >
                                
</ Trigger.EnterActions >
                                
< Trigger.ExitActions >
                                    
< BeginStoryboard >
                                        
< Storyboard >
                                            
< DoubleAnimation  Duration ="0:0:0.2"  Storyboard.TargetName ="back"  Storyboard.TargetProperty ="(Border.BitmapEffect).(OuterGlowBitmapEffect.GlowSize)"   />
                                            
< ColorAnimation  Duration ="0:0:0.2"  Storyboard.TargetName ="fore"  Storyboard.TargetProperty ="(Border.Background).(LinearGradientBrush.GradientStops)[0].(GradientStop.Color)"   />
                                            
< ColorAnimation  Duration ="0:0:0.2"  Storyboard.TargetName ="fore"  Storyboard.TargetProperty ="(Border.Background).(LinearGradientBrush.GradientStops)[1].(GradientStop.Color)"   />
                                        
</ Storyboard >
                                    
</ BeginStoryboard >
                                
</ Trigger.ExitActions >
                            
</ Trigger >

 

在鼠标移入按钮时,我依次创建了改变外发光效果大小、改变上部反光区域颜色、改变下部反光区域颜色的动画,这里的要点就在于“Storyboard.TargetProperty="(Border.Background).(LinearGradientBrush.GradientStops)[1].(GradientStop.Color)"”属性设置语句,琢磨一下你就能看出这是对属性路径的描述,只不过它们写起来和看起来都很让人生气。

 

 

                             <!-- 按钮按下弹起 -->
                            
< Trigger  Property ="IsPressed"  Value ="True" >
                                
< Trigger.EnterActions >
                                    
< BeginStoryboard >
                                        
< Storyboard >
                                            
< DoubleAnimation  To ="3"  Duration ="0:0:0.1"  Storyboard.TargetName ="back"  Storyboard.TargetProperty ="(Border.BitmapEffect).(OuterGlowBitmapEffect.GlowSize)"   />
                                            
< ColorAnimation  To ="#3AAA"  Duration ="0:0:0.1"  Storyboard.TargetName ="fore"  Storyboard.TargetProperty ="(Border.Background).(LinearGradientBrush.GradientStops)[0].(GradientStop.Color)"   />
                                            
< ColorAnimation  To ="#2111"  Duration ="0:0:0.1"  Storyboard.TargetName ="fore"  Storyboard.TargetProperty ="(Border.Background).(LinearGradientBrush.GradientStops)[1].(GradientStop.Color)"   />
                                        
</ Storyboard >
                                    
</ BeginStoryboard >
                                
</ Trigger.EnterActions >
                                
< Trigger.ExitActions >
                                    
< BeginStoryboard >
                                        
< Storyboard >
                                            
< DoubleAnimation  Duration ="0:0:0.1"  Storyboard.TargetName ="back"  Storyboard.TargetProperty ="(Border.BitmapEffect).(OuterGlowBitmapEffect.GlowSize)"   />
                                            
< ColorAnimation  Duration ="0:0:0.1"  Storyboard.TargetName ="fore"  Storyboard.TargetProperty ="(Border.Background).(LinearGradientBrush.GradientStops)[0].(GradientStop.Color)"   />
                                            
< ColorAnimation  Duration ="0:0:0.1"  Storyboard.TargetName ="fore"  Storyboard.TargetProperty ="(Border.Background).(LinearGradientBrush.GradientStops)[1].(GradientStop.Color)"   />
                                        
</ Storyboard >
                                    
</ BeginStoryboard >
                                
</ Trigger.ExitActions >
                            
</ Trigger >

 

按下和弹起按钮时,我们做了相似的动画改变,与前面相比只是数值略微不同。

 

 

                             <!-- 按钮失效 -->
                            
< Trigger  Property ="IsEnabled"  Value ="False" >
                                
< Setter  Property ="Foreground"  Value ="#B444" />
                                
< Trigger.EnterActions >
                                    
< BeginStoryboard >
                                        
< Storyboard >
                                            
< DoubleAnimation  To ="0"  Duration ="0:0:0.3"  Storyboard.TargetName ="back"  Storyboard.TargetProperty ="(Border.BitmapEffect).(OuterGlowBitmapEffect.GlowSize)"   />
                                            
< DoubleAnimation  To ="1"  Duration ="0:0:0.1"  Storyboard.TargetName ="content"  Storyboard.TargetProperty ="(ContentPresenter.BitmapEffect).(DropShadowBitmapEffect.Opacity)"   />
                                            
< DoubleAnimation  To ="-135"  Duration ="0:0:0.1"  Storyboard.TargetName ="content"  Storyboard.TargetProperty ="(ContentPresenter.BitmapEffect).(DropShadowBitmapEffect.Direction)"   />
                                            
< ColorAnimation  To ="#FFF"  Duration ="0:0:0.3"  Storyboard.TargetName ="content"  Storyboard.TargetProperty ="(ContentPresenter.BitmapEffect).(DropShadowBitmapEffect.Color)"   />
                                            
< ColorAnimation  To ="#D555"  Duration ="0:0:0.3"  Storyboard.TargetName ="fore"  Storyboard.TargetProperty ="(Border.BorderBrush).(SolidColorBrush.Color)"   />
                                            
< ColorAnimation  To ="#CEEE"  Duration ="0:0:0.3"  Storyboard.TargetName ="fore"  Storyboard.TargetProperty ="(Border.Background).(LinearGradientBrush.GradientStops)[0].(GradientStop.Color)"   />
                                            
< ColorAnimation  To ="#CDDD"  Duration ="0:0:0.3"  Storyboard.TargetName ="fore"  Storyboard.TargetProperty ="(Border.Background).(LinearGradientBrush.GradientStops)[1].(GradientStop.Color)"   />
                                        
</ Storyboard >
                                    
</ BeginStoryboard >
                                
</ Trigger.EnterActions >
                                
< Trigger.ExitActions >
                                    
< BeginStoryboard >
                                        
< Storyboard >
                                            
< DoubleAnimation  Duration ="0:0:0.1"  Storyboard.TargetName ="back"  Storyboard.TargetProperty ="(Border.BitmapEffect).(OuterGlowBitmapEffect.GlowSize)"   />
                                            
< DoubleAnimation  Duration ="0:0:0.1"  Storyboard.TargetName ="content"  Storyboard.TargetProperty ="(ContentPresenter.BitmapEffect).(DropShadowBitmapEffect.Opacity)"   />
                                            
< DoubleAnimation  Duration ="0:0:0.1"  Storyboard.TargetName ="content"  Storyboard.TargetProperty ="(ContentPresenter.BitmapEffect).(DropShadowBitmapEffect.Direction)"   />
                                            
< ColorAnimation  Duration ="0:0:0.1"  Storyboard.TargetName ="content"  Storyboard.TargetProperty ="(ContentPresenter.BitmapEffect).(DropShadowBitmapEffect.Color)"   />
                                            
< ColorAnimation  Duration ="0:0:0.1"  Storyboard.TargetName ="fore"  Storyboard.TargetProperty ="(Border.BorderBrush).(SolidColorBrush.Color)"   />
                                            
< ColorAnimation  Duration ="0:0:0.1"  Storyboard.TargetName ="fore"  Storyboard.TargetProperty ="(Border.Background).(LinearGradientBrush.GradientStops)[0].(GradientStop.Color)"   />
                                            
< ColorAnimation  Duration ="0:0:0.1"  Storyboard.TargetName ="fore"  Storyboard.TargetProperty ="(Border.Background).(LinearGradientBrush.GradientStops)[1].(GradientStop.Color)"   />
                                        
</ Storyboard >
                                    
</ BeginStoryboard >
                                
</ Trigger.ExitActions >
                            
</ Trigger >

 

当按钮失效时,我要改变很多东西,首先将文字颜色设为灰色,然后依次创建了改变外发光效果大小、改变内容阴影效果不透明度、改变内容阴影效果角度、改变内容阴影效果颜色、改变按钮边框颜色、改变上部反光区域颜色、改变下部反光区域颜色的动画。

 

这里将先前对内容应用的阴影效果彻底改变,使之产生凹陷的效果。

 

 

好了,到这里就下课啦,文章有点冗长了,但应该对新手很有帮助,老鸟估计现在已经梦游仙境了吧。

 

源文件下载

本文转自斯克迪亚博客园博客,原文链接:http://www.cnblogs.com/SkyD/archive/2008/07/15/1243043.html,如需转载请自行联系原作者

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