由Asset中的double free引发的Android系统及APP崩溃问题分析

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由Asset中的double free引发的Android系统及APP崩溃问题分析

宋金时 2016-10-14 15:33:45 浏览1646
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前言

这个问题在来小米之前就遇到并解决过,当时的解决方案与朴老师的初步解决方案一样,本文在之前的初步分析结果之上进一步进行了深入分析,最终得出了当前看起来相对合理并符合原来架构设计的最终方案。
文中引用了朴老师抓的backtrace,同时在进一步分析的过程中朴老师也提出的大量有建设性的问题,感谢朴老师!

一、问题现象

1、systemui高频崩溃

2、system server崩溃导致重启

二、解决方案

通过初步分析、深入分析(具体分析过程和关键代码及log在下面)我们知道了问题的原因:

1、_CompressedAsset::getBuffer不是线程安全的

2、多个AssetManager一起share同一个_CompressedAsset对象,而不同的AssetManager在对_CompressedAsset进行get和set时存在多线程并发竞争同一资源的场景

3、多线程对_CompressedAsset进行get和set时没有用同一个lock同步

4、两个线程同时走进_CompressedAsset::getBuffer并发生double free

针对问题的根本原因,给出以下解决方案:

对临界资源的get和set用同一个lock同步,有序访问。

patch已同步提交给AOSP review并merged,patch详情请猛击:https://android-review.googlesource.com/#/c/271434/
最终方案

三、初步分析

1、查看崩溃时的backtrace,发现是对象析构时free memory时出问题了,为什么?

backtrace:
    #00 pc 0003d546  /system/lib/libc.so (arena_run_dalloc+97)
    #01 pc 0003e5e9  /system/lib/libc.so (je_arena_dalloc_large+24)
    #02 pc 000463d9  /system/lib/libc.so (ifree+700)
    #03 pc 0000fa13  /system/lib/libc.so (free+10)
    #04 pc 00018f15  /system/lib/libandroidfw.so (android::StreamingZipInflater::~StreamingZipInflater()+44)
    #05 pc 0000dc3f  /system/lib/libandroidfw.so (android::_CompressedAsset::getBuffer(bool)+62)
    #06 pc 000177c3  /system/lib/libandroidfw.so (android::ResTable::add(android::Asset*, android::Asset*, int, bool)+22)
    #07 pc 00010a33  /system/lib/libandroidfw.so (android::AssetManager::appendPathToResTable(android::AssetManager::asset_path const&, unsigned int*) const+270)
    #08 pc 00010e5f  /system/lib/libandroidfw.so (android::AssetManager::getResTable(bool) const+102)
    #09 pc 00080935  /system/lib/libandroid_runtime.so
    #10 pc 0001a963  /data/dalvik-cache/arm/system@framework@boot.oat

之前抓的system server double free crash时的coredump中的thread trace:
旧的thread trace
2、查看backtrace对应的源码发现是在_CompressedAsset::getBuffer函数中的delete mZipInflater;时挂掉的,为什么?

/*
 * Get a pointer to a read-only buffer of data.
 *
 * The first time this is called, we expand the compressed data into a
 * buffer.
 */
const void* _CompressedAsset::getBuffer(bool)
{
    unsigned char* buf = NULL;

    if (mBuf != NULL)
        return mBuf;

    /*
     * Allocate a buffer and read the file into it.
     */
    buf = new unsigned char[mUncompressedLen];
    if (buf == NULL) {
        ALOGW("alloc %ld bytes failed\n", (long) mUncompressedLen);
        goto bail;
    }

    if (mMap != NULL) {
        if (!ZipUtils::inflateToBuffer(mMap->getDataPtr(), buf,
                mUncompressedLen, mCompressedLen))
            goto bail;
    } else {
        assert(mFd >= 0);

        /*
         * Seek to the start of the compressed data.
         */
        if (lseek(mFd, mStart, SEEK_SET) != mStart)
            goto bail;

        /*
         * Expand the data into it.
         */
        if (!ZipUtils::inflateToBuffer(mFd, buf, mUncompressedLen,
                mCompressedLen))
            goto bail;
    }

    /*
     * Success - now that we have the full asset in RAM we
     * no longer need the streaming inflater
     */
    delete mZipInflater;
    mZipInflater = NULL;

    mBuf = buf;
    buf = NULL;

bail:
    delete[] buf;
    return mBuf;
}

3、继续查看源码,mZipInflater在_CompressedAsset构造时会被赋值为NULL,delete NULL不会有问题,也就是说mZipInflater一定被创建了,继续找代码发现是在openChunk函数中被创建的

/*
 * Constructor.
 */
_CompressedAsset::_CompressedAsset(void)
    : mStart(0), mCompressedLen(0), mUncompressedLen(0), mOffset(0),
      mMap(NULL), mFd(-1), mZipInflater(NULL), mBuf(NULL)
{
}
/*
 * Open a chunk of compressed data in a mapped region.
 *
 * Nothing is expanded until the first read call.
 */
status_t _CompressedAsset::openChunk(FileMap* dataMap, size_t uncompressedLen)
{
    assert(mFd < 0);        // no re-open
    assert(mMap == NULL);
    assert(dataMap != NULL);

    mMap = dataMap;
    mStart = -1;        // not used
    mCompressedLen = dataMap->getDataLength();
    mUncompressedLen = uncompressedLen;
    assert(mOffset == 0);

    if (uncompressedLen > StreamingZipInflater::OUTPUT_CHUNK_SIZE) {
        mZipInflater = new StreamingZipInflater(dataMap, uncompressedLen);
    }
    return NO_ERROR;
}

4、回到原来的问题,既然mZipInflater一定被创建了,那么为什么delete它时会挂掉?内存被踩?野指针?double free?仔细看_CompressedAsset以及Asset的代码,以及出问题时的backtrace,发现被踩的可能性比较小,因为每次都是死在同一个地方,如果是被踩应该是随机的死,不会每次都死在同一个地方,好了先排除内存被踩的可能性。

5、继续分析是否有野指针的可能,野指针正常是分配了一块内存用指针记录下来内存地址,然后free之后没有置空指针或者是指针变量没有初始化是随机值,导致在使用这个指针的时候出现问题,通过看mZipInflater被使用的代码,发现既不是没有初始化的野指针,也不是free之后没有置空的野指针,好了又排除了野指针的可能。

6、继续分析double free的可能,其实free之后没有置空再次使用并free的野指针是double free的一种简单情况,通过看代码发现mZipInflater被delete之后会置空,所以现在就要考虑一种复杂的double free情况,就是多线程并发时,同时走到了delete mZipInflater;导致第二个线程double free,从出问题的backtrace以及对应的_CompressedAsset的getBuffer代码来看这种情况是很有可能发生的,因为getBuffer以及getBuffer的调用者没有对getBuffer中的临界资源加锁以及做任何同步来保证线程安全,再看一下getBuffer的代码:

const void* _CompressedAsset::getBuffer(bool)
{
    unsigned char* buf = NULL;

    if (mBuf != NULL)
        return mBuf;

    /*
     * Allocate a buffer and read the file into it.
     */
    buf = new unsigned char[mUncompressedLen];
    if (buf == NULL) {
        ALOGW("alloc %ld bytes failed\n", (long) mUncompressedLen);
        goto bail;
    }

    if (mMap != NULL) {
        if (!ZipUtils::inflateToBuffer(mMap->getDataPtr(), buf,
                mUncompressedLen, mCompressedLen))
            goto bail;
    } else {
        assert(mFd >= 0);

        /*
         * Seek to the start of the compressed data.
         */
        if (lseek(mFd, mStart, SEEK_SET) != mStart)
            goto bail;

        /*
         * Expand the data into it.
         */
        if (!ZipUtils::inflateToBuffer(mFd, buf, mUncompressedLen,
                mCompressedLen))
            goto bail;
    }

    /*
     * Success - now that we have the full asset in RAM we
     * no longer need the streaming inflater
     */
    delete mZipInflater;
    mZipInflater = NULL;

    mBuf = buf;
    buf = NULL;

bail:
    delete[] buf;
    return mBuf;
}

考虑下面的场景:

Thread A调用getBuffer
Thread B调用getBuffer
Thread A走到delete mZipInflater
Thread B在Thread A走完delete mZipInflater还没有执行mZipInflater = NULL时也走到了delete mZipInflater

如果同时有多个上面的线程做这样的事情,上面的场景是很容易出现的,所以就发生了double free,该如何解决?

7、通过初步分析backtrace和review代码,发现上面的调用代码的逻辑关系都是对的,上层的调用以及AssetManager都对自己的操作在内部有lock来同步了,而发生问题时是两个不同的AssetManager访问了同一个Asset对象导致的,虽然每个AssetManager都对自己操作进行了同步,但是它们的同步无法对公共的Asset对象生效,既然如此那我们就在Asset自己内部来加lock同步吧,初步方案如下:

初步方案

代码也一并给AOSP去review了,patch进了我们的代码库之后同样的问题也没有再出现过了,但是问题就这样结束了吗?当然没有,因为这样的剧情没意思,观众喜欢跌宕起伏的剧情!

四、深入分析

1、很遗憾,AOSP不采纳这个patch,原因是_CompressedAsset是非线程安全的,需要使用者自己保证线程安全,需要我们找到使用者并使其保证线程安全。好你丫的,给你提patch提高系统稳定性,你还挑三拣四的。。。。。不过话说回来我们还得再争取争取,与AOSP的人理论,说这个patch至少能提升系统稳定性啥的,不过最终理论的结果是codereview-2变成了两个,有兴趣的观众可以猛击链接查看:https://android-review.googlesource.com/#/c/235040/

2、冷静下来仔细想想,AOSP的人说的也有道理(看起来有点像鸡蛋里挑骨头),那鸡蛋里是不是真有骨头?好吧,接下来就继续找这个骨头:_CompressedAsset的使用者为什么没有做好同步保护?

3、对着代码看呀看,对着backtrace看呀看,终于发现了端倪

#0  0xb6f6f546 in arena_run_dalloc (arena=arena@entry=0xb5127040, run=<optimized out>, dirty=dirty@entry=true, cleaned=cleaned@entry=false) at external/jemalloc/src/arena.c:1270
#1  0xb6f705c2 in je_arena_dalloc_large_locked (arena=arena@entry=0xb5127040, chunk=chunk@entry=0x8a900000, ptr=ptr@entry=0x8a90a000) at external/jemalloc/src/arena.c:2063
#2  0xb6f705ec in je_arena_dalloc_large (arena=0xb5127040, chunk=chunk@entry=0x8a900000, ptr=ptr@entry=0x8a90a000) at external/jemalloc/src/arena.c:2071
#3  0xb6f783dc in je_arena_dalloc (try_tcache=true, ptr=0x8a90a000, chunk=0x8a900000) at external/jemalloc/include/jemalloc/internal/arena.h:1168
#4  je_idalloct (try_tcache=true, ptr=0x8a90a000) at external/jemalloc/include/jemalloc/internal/jemalloc_internal.h:774
#5  je_iqalloct (try_tcache=true, ptr=0x8a90a000) at external/jemalloc/include/jemalloc/internal/jemalloc_internal.h:793
#6  je_iqalloc (ptr=0x8a90a000) at external/jemalloc/include/jemalloc/internal/jemalloc_internal.h:800
#7  ifree (ptr=0x8a90a000) at external/jemalloc/src/jemalloc.c:1228
#8  0xb6f41a14 in free (mem=<optimized out>) at bionic/libc/bionic/malloc_debug_common.cpp:251
#9  0xb6c74f06 in android::StreamingZipInflater::~StreamingZipInflater (this=0x8eb24280, __in_chrg=<optimized out>) at frameworks/base/libs/androidfw/StreamingZipInflater.cpp:93
#10 0xb6c69c42 in android::_CompressedAsset::getBuffer (this=0x8eb32330) at frameworks/base/libs/androidfw/Asset.cpp:887
#11 0xb6c737c4 in android::ResTable::add (this=0x8e870c00, asset=asset@entry=0x8eb32330, idmapAsset=idmapAsset@entry=0x0, cookie=cookie@entry=5, copyData=copyData@entry=false)
    at frameworks/base/libs/androidfw/ResourceTypes.cpp:3371
#12 0xb6c6ca36 in android::AssetManager::appendPathToResTable (this=this@entry=0x8e838390, ap=..., entryIdx=entryIdx@entry=0x89de3444) at frameworks/base/libs/androidfw/AssetManager.cpp:678
#13 0xb6c6ce62 in android::AssetManager::getResTable (this=0x8e838390, required=<optimized out>) at frameworks/base/libs/androidfw/AssetManager.cpp:727
#14 0xb6c6cebc in android::AssetManager::getResources (this=<optimized out>, required=required@entry=true) at frameworks/base/libs/androidfw/AssetManager.cpp:813
#15 0xb6ea5b20 in android::android_content_AssetManager_getStringBlockCount (env=<optimized out>, clazz=<optimized out>) at frameworks/base/core/jni/android_util_AssetManager.cpp:886 
#0  syscall () at bionic/libc/arch-arm/bionic/syscall.S:44
#1  0xb6f46016 in __futex (timeout=0x0, value=2, op=128, ftx=0xb5127048) at bionic/libc/private/bionic_futex.h:45
#2  __futex_wait_ex (ftx=ftx@entry=0xb5127048, shared=shared@entry=false, value=value@entry=2, timeout=0x0) at bionic/libc/private/bionic_futex.h:66
#3  0xb6f463ac in _normal_lock (shared=0, mutex=0xb5127048) at bionic/libc/bionic/pthread_mutex.cpp:337
#4  pthread_mutex_lock (mutex=mutex@entry=0xb5127048) at bionic/libc/bionic/pthread_mutex.cpp:457
#5  0xb6f6fb78 in je_malloc_mutex_lock (mutex=0xb5127048) at external/jemalloc/include/jemalloc/internal/mutex.h:77
#6  arena_bin_nonfull_run_get (bin=0xb5127300, arena=0xb5127040) at external/jemalloc/src/arena.c:1468
#7  arena_bin_malloc_hard (arena=arena@entry=0xb5127040, bin=bin@entry=0xb5127300) at external/jemalloc/src/arena.c:1515
#8  0xb6f6fdf6 in je_arena_tcache_fill_small (arena=0xb5127040, tbin=tbin@entry=0x8eb0e098, binind=binind@entry=5, prof_accumbytes=prof_accumbytes@entry=0) at external/jemalloc/src/arena.c:1573
#9  0xb6f7d97a in je_tcache_alloc_small_hard (tcache=tcache@entry=0x8eb0e000, tbin=tbin@entry=0x8eb0e098, binind=binind@entry=5) at external/jemalloc/src/tcache.c:72
#10 0xb6f79552 in je_tcache_alloc_small (zero=false, size=<optimized out>, tcache=0x8eb0e000) at external/jemalloc/include/jemalloc/internal/tcache.h:272
#11 je_arena_malloc (try_tcache=true, zero=false, size=<optimized out>, arena=0x0) at external/jemalloc/include/jemalloc/internal/arena.h:1074
#12 je_imalloct (arena=0x0, try_tcache=true, size=<optimized out>) at external/jemalloc/include/jemalloc/internal/jemalloc_internal.h:647
#13 je_imalloc (size=<optimized out>) at external/jemalloc/include/jemalloc/internal/jemalloc_internal.h:656
#14 imalloc_body (usize=<synthetic pointer>, size=<optimized out>) at external/jemalloc/src/jemalloc.c:920
#15 je_malloc (size=<optimized out>) at external/jemalloc/src/jemalloc.c:932
#16 0xb6f41a40 in malloc (bytes=<optimized out>) at bionic/libc/bionic/malloc_debug_common.cpp:259
#17 0xb6f0eb0c in operator new (size=size@entry=44) at bionic/libc/bionic/new.cpp:26
#18 0xb6c73230 in android::ResTable::parsePackage (this=this@entry=0x8eb85180, pkg=pkg@entry=0x8a923b88, header=0x8eb58040) at frameworks/base/libs/androidfw/ResourceTypes.cpp:5806
#19 0xb6c73600 in android::ResTable::addInternal (this=this@entry=0x8eb85180, data=<optimized out>, data@entry=0x8a91a000, dataSize=<optimized out>, idmapData=idmapData@entry=0x0, 
    idmapDataSize=idmapDataSize@entry=0, cookie=cookie@entry=5, copyData=copyData@entry=false) at frameworks/base/libs/androidfw/ResourceTypes.cpp:3539
#20 0xb6c73824 in android::ResTable::add (this=0x8eb85180, asset=asset@entry=0x8eb32330, idmapAsset=idmapAsset@entry=0x0, cookie=cookie@entry=5, copyData=copyData@entry=false)
    at frameworks/base/libs/androidfw/ResourceTypes.cpp:3389
#21 0xb6c6ca36 in android::AssetManager::appendPathToResTable (this=this@entry=0x8eb2c160, ap=..., entryIdx=entryIdx@entry=0x8b8d4444) at frameworks/base/libs/androidfw/AssetManager.cpp:678
#22 0xb6c6ce62 in android::AssetManager::getResTable (this=0x8eb2c160, required=<optimized out>) at frameworks/base/libs/androidfw/AssetManager.cpp:727
#23 0xb6c6cebc in android::AssetManager::getResources (this=<optimized out>, required=required@entry=true) at frameworks/base/libs/androidfw/AssetManager.cpp:813
#24 0xb6ea5b20 in android::android_content_AssetManager_getStringBlockCount (env=<optimized out>, clazz=<optimized out>) at frameworks/base/core/jni/android_util_AssetManager.cpp:886
 "Binder_1" prio=5 tid=10 Native
   at android.content.res.AssetManager.getStringBlockCount(Native method)
   at android.content.res.AssetManager.makeStringBlocks(AssetManager.java:263)
   at android.content.res.AssetManager.ensureStringBlocks(AssetManager.java:255)
   - locked <0x138b32bf> (a android.content.res.AssetManager)
   at android.content.res.Resources.<init>(Resources.java:240)
   at android.content.res.MiuiResources.<init>(MiuiResources.java:109)
   at android.app.ResourcesManager.getTopLevelResources(ResourcesManager.java:231)
   at android.app.ActivityThread.getTopLevelResources(ActivityThread.java:1630)
   at android.app.LoadedApk.getResources(LoadedApk.java:533)
   at android.app.ContextImpl.<init>(ContextImpl.java:2256)
   at android.app.ContextImpl.createApplicationContext(ContextImpl.java:2102)
   at android.content.ContextWrapper.createApplicationContext(ContextWrapper.java:671)
   at android.app.Notification$Builder.rebuild(Notification.java:3205)
   at android.service.notification.NotificationListenerService$INotificationListenerWrapper.onNotificationPosted(NotificationListenerService.java:615)
   at android.service.notification.INotificationListener$Stub.onTransact(INotificationListener.java:71)
   at android.os.Binder.execTransact(Binder.java:446)
"Binder_3" prio=5 tid=20 Native 
   at android.content.res.AssetManager.getStringBlockCount(Native method)
   at android.content.res.AssetManager.makeStringBlocks(AssetManager.java:263)
   at android.content.res.AssetManager.ensureStringBlocks(AssetManager.java:255)
   - locked <0x38f64cea> (a android.content.res.AssetManager)
   at android.content.res.Resources.<init>(Resources.java:240)
   at android.content.res.MiuiResources.<init>(MiuiResources.java:109)
   at android.app.ResourcesManager.getTopLevelResources(ResourcesManager.java:231)
   at android.app.ActivityThread.getTopLevelResources(ActivityThread.java:1630)
   at android.app.LoadedApk.getResources(LoadedApk.java:533)
   at android.app.ContextImpl.<init>(ContextImpl.java:2256)
   at android.app.ContextImpl.createApplicationContext(ContextImpl.java:2102)
   at android.content.ContextWrapper.createApplicationContext(ContextWrapper.java:671)
   at android.app.Notification$Builder.rebuild(Notification.java:3205)
   at android.service.notification.NotificationListenerService$INotificationListenerWrapper.onNotificationPosted(NotificationListenerService.java:615)
   at android.service.notification.INotificationListener$Stub.onTransact(INotificationListener.java:71)
   at android.os.Binder.execTransact(Binder.java:446) 

4、首先捋清问题相关的Native关键对象之间的包含关系:

AssetManager包含ZipSet,ZipSet mZipSet;

ZipSet包含SharedZip,mutable Vector<sp<SharedZip> > mZipFile;

SharedZip包含Asset,Asset* mResourceTableAsset;

这里的mResourceTableAsset就对应我们出问题时的_CompressedAsset,既然上面的初步分析是多个AssetManager访问同一个Asset导致的问题,那可能有观众会想知道不同的AssetManager是如何共享同一个Asset,好吧,接下来满足观众的好奇心,继续看代码:

    class SharedZip : public RefBase {
    public:
        static sp<SharedZip> get(const String8& path, bool createIfNotPresent = true);

        ZipFileRO* getZip();

        Asset* getResourceTableAsset();
        Asset* setResourceTableAsset(Asset* asset);

        ResTable* getResourceTable();
        ResTable* setResourceTable(ResTable* res);

        bool isUpToDate();

        void addOverlay(const asset_path& ap);
        bool getOverlay(size_t idx, asset_path* out) const;

    protected:
        ~SharedZip();

    private:
        SharedZip(const String8& path, time_t modWhen);
        SharedZip(); // <-- not implemented

        String8 mPath;
        ZipFileRO* mZipFile;
        time_t mModWhen;

        Asset* mResourceTableAsset;
        ResTable* mResourceTable;

        Vector<asset_path> mOverlays;

        static Mutex gLock;
        static DefaultKeyedVector<String8, wp<SharedZip> > gOpen;
    };

发现原来SharedZip的get方法是静态的,并且还有一个静态的gOpen成员,继续看一下SharedZip的get方法是如何实现的:

sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path,
        bool createIfNotPresent)
{
    AutoMutex _l(gLock);
    time_t modWhen = getFileModDate(path);
    sp<SharedZip> zip = gOpen.valueFor(path).promote();
    if (zip != NULL && zip->mModWhen == modWhen) {
        return zip;
    }
    if (zip == NULL && !createIfNotPresent) {
        return NULL;
    }
    zip = new SharedZip(path, modWhen);
    gOpen.add(path, zip);
    return zip;

}

get的时候会先在gOpen里面找,如果找到了就直接返回,找不到就new一个,所以对于同时存在的多个AssetManager,在传同样的path参数时不同的AssetManager会获取到同一个SharedZip,其实不同的AssetManager共享的是SharedZip,看到这里就明白了,还记得上面的对象包含关系吗?不记得也没关系,再看一下,SharedZip包含Asset,也就是说SharedZip共享,它的Asset成员也同样被共享。

5、在分析代码的过程中我们还发现SharedZip是继承RefBase的,这样就可以通过sp和wp来管理SharedZip对象的生命周期,同时get方法返回的是sp被存在ZipSet的mutable Vector

AssetManager::SharedZip::~SharedZip()
{
    if (kIsDebug) {
        ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
    }
    if (mResourceTable != NULL) {
        delete mResourceTable;
    }
    if (mResourceTableAsset != NULL) {
        delete mResourceTableAsset;
    }
    if (mZipFile != NULL) {
        delete mZipFile;
        ALOGV("Closed '%s'\n", mPath.string());
    }
}
_CompressedAsset::~_CompressedAsset(void)
{
    close();
}
void _CompressedAsset::close(void)
{
    if (mMap != NULL) {
        delete mMap;
        mMap = NULL;
    }

    delete[] mBuf;
    mBuf = NULL;

    delete mZipInflater;
    mZipInflater = NULL;

    if (mFd > 0) {
        ::close(mFd);
        mFd = -1;
    }
}

6、拉回战线,继续之前的问题,_CompressedAsset的使用者为什么没有做好同步保护?

通过backtrace和代码发现是多线程调用的状态下AssetManager::SharedZip::setResourceTableAsset(Asset* asset)和AssetManager::SharedZip::getResourceTableAsset()没有同步,A线程和B线程都同时走到了appendPathToResTable函数中,问题场景如下:

a、线程A被调度到,先调用getZipResourceTableAsset没有获取到asset,然后调用openNonAssetInPathLocked获得了一个
asset对象并调用setZipResourceTableAsset将这个对象保存,在保存的过程中会先AutoMutex _l(gLock);然后
mResourceTableAsset = asset;最后asset->getBuffer(true);这个getBuffer相对耗时因为有IO相关的操作
b、线程B被调度到,调用getZipResourceTableAsset获取到了线程A刚刚mResourceTableAsset = asset;的asset,
并继续执行到了mResources->add(ass, idmap, *entryIdx + 1, !shared);在add函数中会调用asset的getBuffer()
c、线程A再次被调度到,并执行到了delete mZipInflater;
d、线程B在线程A刚执行完delete mZipInflater;时也再次被调度到,并执行到了delete mZipInflater;

接着double free的问题就发生了,问题对应的关键代码如下:
get和set没有做好同步,set中调用了getBuffer
两个线程同时走到了appendPathToResTable中
add函数中调用了getBuffer
getBuffer中调用了delete mZipInflater

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